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Or civ for consoletards, if you’re a fucking idiot.

It still feels like the same game it’s always been. It doesn’t seem any easier; as much as you can rapidly produce military units to attack, it’s fairly easy to secure your own provinces with archers, making them reasonably impenetrable until you start getting hit with catapults.

The lack of needing workers for roads and tile improvements highlights the stripping out of a lot of the micromanagement; for example: military units can be combined into groups of three to form armies and early ships have ranger militia that can disembark to explore land, which is brilliant. I wouldn’t be surprise to see concepts like this turning up in the next major civ game.

Streamlining should also mean a more fluid multiplayer experience, which is definitely something to look forward to.

Visually, it’s pretty much what you’d expect, big and bold. The wonderfully animated leaders from Civ IV also make a return, along with the new advisors.

Land masses appear smaller, which should mean less cities and quicker games. We can expect the usual map customisation options, but with only a few set maps available in the demo it’s not clear what kind of limits there will be when setting them up in the full game. It’s also hard to tell the AI’s strength within the turn limit, and only having access to the first two difficulty levels.

The look and simplicity of the interface is going to deceive some people into thinking this is civ for dummies, but at its heart it’s still the same civ it’s always been, and it’s great.

There’s definitely something about it because I’ve already played through several demo games already, and I’m about to try again.

Those Mayans are going to pay.


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