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Category Archives: Galactic Civilizations 2

2232:

Currently fourth, behind the Arceans, Krynn, and Iconians.

The Iconian war machine seems to have been spent after that first attack and a peace treaty was signed halfway through the year, and assuming the Arceans don’t have the logistics technology to launch attacks from the other side of the map, i think I’m out of trouble for a bit.

The Terrans, despite providing a quarter of my income through trade, have a military of zero. I don’t have access to troop transports yet, but it’s something to consider.

2233:

The Krynn were the next to declare war on us, and almost anyone else. Specifically the Iconians, which should keep them off my back nicely. Not as quick off the mark is the Iconians, but eventually a couple of fleets struck, defeated only after the loss of Tecnovikonia and Kpparberg’s defense ships. Our armour tech was useless against their lasers.

2234:

Wars have been going on elsewhere, it seems. The Drath Legion surrendered to the Krynn, so I know what hit me wasn’t their main force. I also know this because it turned up on more doorstep before the end of the year. A ranger class ship, with support. My best fleet has a laser attack of nine, this has an attack of over one hundred, in everything.

Things were not going to end well.

2235:

A brief summary:

  • The Krynn fleet happily smashed everything threw at it.
  • Everyone declared war on me.
  • The Terrans somehow grew an army over night and the combined forces of three nations started landing drop ships on Tecnovikonia.

Even the Iconians leaving me some of their planets as they were destroyed wasn’t enough to hold back a crushing defeat.

Game Over.

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2229:

Still early days for the cider collective, our economy is on the rise, having been in positive figures for the entire year now. The first trade routes have been established with our Terran neighbours, with more en route to the Iconians, and our advanced mining facilities will soon be in operation.

The production of defensive units has seen our military rating rise to 84, not ideal, but better than nothing. It has still lead to threats from the Arceans and Iconians, though. At this stage I’m not expecting them to come charging through the Terran space encircling us with attack fleets, but that hasn’t stopped me sending our new Cider Infiltrators out to watch the borders. Hopefully establishing trade routes with them will help matters.

2230:

The year of trade.

Four routes now open with the Iconians and Terrans, strengthening our relationship. Researching trade and logistics technologies will allow us to build long distance freighters to setup routes with the Arceans, which should calm them down a bit, and,hopefully, stop their ridiculous threats.

2231:

Despite improving relations and trade routes, the Iconians declared war in May, and a month later the first troop transports were spotted leaving their territory for the heart of The Collective.

Research was redirected to armour in the hope of setting up a nice wall for them to run into, but it looked like they’d get to our planets before that could be complete. Our current Phoenix class attack ships were scrambled to engage them on the border, but despite taking heavy losses the Iconians pushed through and closed on Tecnovikonia. It was only through spending a substantial amount of my credit reserves that I was able to hastily assemble a second wave of defenders that finally managed to bring halt the Iconian advance.

Another attack like that could be enough to seize a planet or two, next year is the year to take defense very seriously.

Diverting my current bout of Civ fanaticism to Galactic Civilizations 2, specifically its new expansion: Twilight of the Arnor.

Fired up a new game as the Yor collective, on medium difficulty, because, despite being inexperienced with Gal Civ, I refuse to drop it any lower, that is the domain of little old ladies.

A quick name change to the “Cider Collective”, and off we go. My flagship heads off into the stars, while the colony ship moves to the class four in my home system.

2227:

Not a great start, The Collective owns a relatively small pocket of space, with three class tens, and one class four, under my control. Military is a concern now, with the early colony rush appearing to be over, it’s time to get some defensive fleet operational.

2228:

Discovered very quickly that my economy was in dire need of boosting and weapons research would take some time. Pushing military matters to one side I continued boosting the population on all of my planets in order to get more tax income.

Our technology progression is adequate, at least, and by the end of the year the first Collective Star Furys are entering active service.