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ac221

Alpha Centauri was, as far as I can remember, my introduction to the Civilization series and, by some strange coincidence, released ten years ago today. In the years between Civilizations two and three, the legendary Sid Meier and Firaxis games released this dark slice of 4x strategy. Upon reaching a Space Race victory in Civilization, the completed spacecraft sets off on its journey into distant space, to escape the strife on Earth and colonise a new home for mankind. Alpha Centauri is what happens next.

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loki1

The Minmatar Loki, or one of its combinations at least, in all its untextured glory.

Now, as Apocrypha was released onto Singularity yesterday, CCP also released a set of preliminary patch notes to accompany the changes. I thought now would be the best time to have a runnage around and highlight some of the interesting changes-before another dev blog or server patch goes up and I get distracted again.

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cal72

It would be foolish to log on to Singularity on the first day of a major new patch and expect everything to be fine, and today was no exception. Everything was either broken, missing, or a placeholder, and it was a chaotic experience for everyone participating. Pictured above is one of the new Strategic Cruiser modular ships, the Caldari Tengu. The tengu was the only ship with textures, and there was only fifteen of the twenty five parts avaliable, but these screenshots should give you an idea of how varied they can be.

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tourneyend2

The continuing coverage of the sixth alliance tournament has been fantastic to watch and the final matches were spectacular. Congratulations to Pandemic Legion for seizing victory in a stupidly close fight with R.U.R.

Now, given the more recent information from CCP Hammerhead about T3 during the last sections of the coverage, we can get past the violent knee jerk stage and see how the big issue of losing skill points when you lose a modular will work out.

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apoc1

As well as the fights from the final of the sixth alliance tournament, EVE TV also has some brief interviews with some of the CCP devs as they reveal more information on the Apocrypha expansion. Some of what has been said is already old news (epic mission arcs, skill queue, etc), but CCP Fear dropped the bombshell that we should be seeing attributes being taken out of the character creation screen and put into the main game, so both new and old players will be able to assign/re-assign their attributes. This will obviously help stop new players from gimping their stats because they don’t understand what kind of effect they have. To stop it being abused, it will take an amount of isk and have a six month cooldown, which seems appropriate. Hopefully this isn’t the only “big” announcement over the weekend.

t32

The thread has since been updated with more of the Apocrypha models:

The Minmatar Loki

Sleepers

Mad love to Prometheus from SHC for putting in the time to export what he could.

joves

Some clever sort has been exporting the latest ship models from the latest Singularity build and been posting them up on the SHC forums. So even if we can’t access all the goodies until “next week”, we can at least see some of what’s avaliable.

The presence of Jovian ships is a suprise, though. As far as I know they haven’t been announced in any way for Apocrypha, so it’s quite possible they might just end up sat on the database until CCP decide to do something with them. Jovian ships have appeared in the game before, but this is the first time they’ve been seen in the Trinity graphics engine.

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“Sorry, its been delayed until monday now.”

Apocrypha on Singularity delayed

“We were hoping to have it up and running tonight, but unfortunately it will not be available until tomorrow morning/lunchtime.”

qrrev

My review of Quantum Rise is up at mmorpg.com.

Check it out, but avert your eyes from the pretty shocking screenshots I took.