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Tag Archives: best ships ever

Tech three is still very much an anomaly in the EVE universe. They are virtually non-existant on the Tranquility server, and unless you’re the guy using GTC sales to cover his Proteus losses, or the people who killed his first two, then you’ve probably never seen one outside of the test server. The market for the new strategic cruisers is in its infant stages as, while masses of T3 resources are being brought back from wormhole space, the blueprints needed to produce them are still very rare.  A brief glance at the market and contracts show the main ship hull going from around 1.5-3 billion isk, and the individual subsystems at 400-500 million each.  Several billion isk ships are a far cry from the prices we’ve been told they will finally settle at (somewhere in the region of 100-200mil), but, even though it’s been almost a month since Apocrypha’s release, it should still take a few more months for them to come down to sane levels. The fourth subsystem, that’s in development right now, should help that process a lot.

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This is not a picture of a Falcon, I didn’t have any handy, so instead you can gaze upon the glorious prophecy, which is slightly appropriate. One of my predictions for EVE in 2009 has come true, ECM ships are changing. We all knew it was coming, it was just a matter of when, and what they would do to them. Not having flown ECM ships, I can’t appreciate the exact changes to each of the ships, but as someone who specialises in PVP combat, I can appreciate how the Falcon losing its dominance on the battlefield is a fairly massive change for PVP in EVE.

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The Minmatar Loki, or one of its combinations at least, in all its untextured glory.

Now, as Apocrypha was released onto Singularity yesterday, CCP also released a set of preliminary patch notes to accompany the changes. I thought now would be the best time to have a runnage around and highlight some of the interesting changes-before another dev blog or server patch goes up and I get distracted again.

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It would be foolish to log on to Singularity on the first day of a major new patch and expect everything to be fine, and today was no exception. Everything was either broken, missing, or a placeholder, and it was a chaotic experience for everyone participating. Pictured above is one of the new Strategic Cruiser modular ships, the Caldari Tengu. The tengu was the only ship with textures, and there was only fifteen of the twenty five parts avaliable, but these screenshots should give you an idea of how varied they can be.

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The continuing coverage of the sixth alliance tournament has been fantastic to watch and the final matches were spectacular. Congratulations to Pandemic Legion for seizing victory in a stupidly close fight with R.U.R.

Now, given the more recent information from CCP Hammerhead about T3 during the last sections of the coverage, we can get past the violent knee jerk stage and see how the big issue of losing skill points when you lose a modular will work out.

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As well as the fights from the final of the sixth alliance tournament, EVE TV also has some brief interviews with some of the CCP devs as they reveal more information on the Apocrypha expansion. Some of what has been said is already old news (epic mission arcs, skill queue, etc), but CCP Fear dropped the bombshell that we should be seeing attributes being taken out of the character creation screen and put into the main game, so both new and old players will be able to assign/re-assign their attributes. This will obviously help stop new players from gimping their stats because they don’t understand what kind of effect they have. To stop it being abused, it will take an amount of isk and have a six month cooldown, which seems appropriate. Hopefully this isn’t the only “big” announcement over the weekend.


The thread has since been updated with more of the Apocrypha models:

The Minmatar Loki


Mad love to Prometheus from SHC for putting in the time to export what he could.


Some clever sort has been exporting the latest ship models from the latest Singularity build and been posting them up on the SHC forums. So even if we can’t access all the goodies until “next week”, we can at least see some of what’s avaliable.

The presence of Jovian ships is a suprise, though. As far as I know they haven’t been announced in any way for Apocrypha, so it’s quite possible they might just end up sat on the database until CCP decide to do something with them. Jovian ships have appeared in the game before, but this is the first time they’ve been seen in the Trinity graphics engine.

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Latest article is up;  it’s all about Singularity.


Some of the CCP devs have faced the whirlwind of madness that is the dev blog comments thread and given us a little more clarification as to what we can expect:

After some debate as to whether a wormhole will let you jump back, it’s been confirmed that, dependent on the remaining mass and time limit, all wormholes are two-way tunnels. This means that you will be able to scout the new areas before deciding if it’s worth exploring fully.

All w-space is the equivalent of 0.0 space, where anything goes, and most encounters with other players are likely to be bloody because of it. Unlike 0.0 space, or any other space for that matter, these new systems will not be named; no system, constellation, or region information will be displayed. It’s been suggested that players will put together a database based on the system IDs in the API code, but otherwise they are completely unidentifiable systems. The only way to mark them for future reference would be through bookmarks.

The possibility of capital ships finding a route to high sec quickly became a concern, but it’s very likely that the mass restrictions on high sec wormholes will be small enough to stop that, or they’ll put in a hard limit that stops them jumping through into empire space. Players with outlaw status in smaller ships won’t have that problem, but jumping into space where they can be shot on site should be a surprise for some of them.

After the initial rumours that wormholes would be based entirely in 0.0 space, I’m very interested to see what will happen with the high sec wormholes. My theory is that, as with factional Warfare, hundreds of players that wouldn’t normally go anywhere near a 0.0 are going to be flocking in droves through the various wormholes in search of riches. Which is good, as this constant trickle of t3 components and materials is going to form the basis of the t3 market, but maybe not so good for some as they suddenly find themselves in a place where they can shoot each other with impunity.

Whether w-space will keep the current form of local, or feature some kind of delayed made is still unconfirmed at the moment, but it will make a fairly epic difference if it does use a delayed mode. In theory, the new scan probes might be enough to make removing local a possibility, but it’s all up in the air at the moment.

The new NPCs will be “different”, which leads towards the idea that these will be the first NPCs to use the AI that CCP has been working on. It’s also likely that it’ll be possible to fight them with PVP fits, which will make preparation for exploration a lot easier. Half the reason low sec missions aren’t touched by the majority of the player base is because it relies on bringing a PVE fit ship into what is, essentially a PVP zone.