Skip navigation

Tag Archives: Guild Wars

January was a month of playing way to much Guild Wars, so much so that I went from addiction to burnt out in a couple of weeks and haven’t touched it since. In my last few days I was on the lookout for a guild, which involved standing in one of the main hub areas watching the local chat as people spammed requests every three seconds. After a while I started noticing trends in a lot of the ads I saw and guild leaders I talked to.

“No restrictions” seemed to be the main one, which just reeks of desperation. It struck me that most of these guilds were trying to get as many through the door as they possibly can just for the sake of numbers, with little care for quality control. Fleeting memberships in a couple of no restriction guilds revealed another problem; no restrictions also means no direction. Regardless of the amount of people in the guild, everyone was just doing their own thing. No groups being formed, just a band of separate players with a private chat channel. An “Anti-Guild”. It’s like they made a guild for the sake of it, rather than thinking about what they wanted to do with it.

“New members made officers” is Chinese for “No Management”. Desperation again, but it means they’re prepared to give promotions without proof of ability. Having a bunch of randoms running the guild is a recipe for chaos.

There were a couple of good ones from players would actually thought things through first, though.

“18+” isn’t a sign of maturity, but you are clearing out a generally volatile demographic, and there is a market for players, like me, who are looking to player with older members. I even saw an ad for a 30+ guild, which is awesome to see; people who actually know what they want out of their guild and are willing to specialise regardless.

“Interviews” aren’t a necessity, but it‘s damn good quality control to actually have a conversation with prospective members, getting an idea of who you are letting in, as opposed to just firing of invites. Build an understanding with them first, rather than herding them in like sheep. It means slower induction, fewer members at a time, and sits at the other end of the spectrum to the “No Restriction” guilds, but it almost guarantees you’ll have players that fit in with your guild, and the direction it’s going in.


Something’s been bothering me about Guild Wars, the “Defender of Ascalon” title to be more accurate. There are other ridiculously demanding titles (The “Drunkard” title does have a certain charm to it, though.), but the Defender title is a staggering milestone in pointless goals. It looks simple enough: “The Defender of Ascalon title can only be gained by attaining level 20 in pre-Searing Ascalon, the tutorial area in Guild Wars Prophecies”, until you realise that you don’t get any experience from enemies that are more than five levels below you and the highest creatures in pre-Searing Ascalon are level ten.

The only proven way of achieving the title is “death leveling”, which involves leveling up the enemy by letting the kill you. I think there was some kind of mistake when they we’re creating the titles; somehow this one was called “Defender of Ascalon” instead of “Masochist of the Realm”.

According to the Guild Wars Wiki article, it takes months of dying in order to level up enemies just so you can kill them for a meagre amount of experience. The only real progress you’ll make in the game is reaching the level cap, which even a casual player can hit in a few weeks. Swirl that around your head for a bit; months of dying, for a title, some text below your character name, a bloody E-Penis.

Now it could be argued that this is the terrifying reality that lies at the core of all MMOs; we’re all putting hundreds of hours into achieving utterly inconsequential goals, but this is just taking the piss. Instead of drawn out, backwards, goals like this they should really be taking note of the x-box live achievement system and adding a larger range of titles that are relatively easy to acquire. They should be a bit of fun to spice up the main game, not encouragement to punish yourself. There’s far more interesting things in MMOs than grinding for a bit of text that says “I got killed for months for a fucking title”. People don’t pay attention to titles anyway; they’re too busy fawning over the guy with the Flaming God-sword of Much Death.

Good for you though, “Sir Diedalot”.