Skip navigation

Tag Archives: w-space

Tech three is still very much an anomaly in the EVE universe. They are virtually non-existant on the Tranquility server, and unless you’re the guy using GTC sales to cover his Proteus losses, or the people who killed his first two, then you’ve probably never seen one outside of the test server. The market for the new strategic cruisers is in its infant stages as, while masses of T3 resources are being brought back from wormhole space, the blueprints needed to produce them are still very rare.  A brief glance at the market and contracts show the main ship hull going from around 1.5-3 billion isk, and the individual subsystems at 400-500 million each.  Several billion isk ships are a far cry from the prices we’ve been told they will finally settle at (somewhere in the region of 100-200mil), but, even though it’s been almost a month since Apocrypha’s release, it should still take a few more months for them to come down to sane levels. The fourth subsystem, that’s in development right now, should help that process a lot.

Read More »



NPCs aren’t going to take your shit anymore.

Well, not all of them, but officer spawns and the new Sleeper NPCs will have a new, proper AI system that will allow them to intelligently switch targets, and other, as of yet unkown, tactics. As with the previous dev blog, it doesn’t go into specifics and is really just another massive cocktease as to what we can expect for Apocrypha, but it’s comforting to know that w-space probably won’t be the “solo PVE Paradise” that somep people fear it might be.

It also mentions that PVP setups will be more suited to fighting the Sleepers, which could mean that they are less reliant on specific armour/shield reisists and may need to be warp scrambled to prevent them from escaping.

We also got the first hints that they are looking at re-balancing low-sec to make it more profitable than high-sec, but with more risk. NPC battleships will be appearing in some low-sec areas, making ratting and raising your security status easier than travelling all the way out to low-sec. It should also increase PVP if they can lure more people out there with the promise of more money to make, more money makers to pirate, and more pirates to shoot.

My theory is that this is just one of many changes to low-sec that we’ll see in Apocrypha, and that 0.0 alterations will follow in the summer expansion, along with changes to the soverignty system; but anyway, that’s two of eleven, or possibly more dev blogs out and Apocrpha is already going to have a massive impact on the universe.